After finalising my creature, within my character creature design worksheet I was able sketch in some thumbnail drawings of my creature. This was a process of figuring out how the creature was to work anatomically and visually, with each component that I had chosen from these three animals; A Rhinoceros, a Deer and a Pangolin. Going with my initial idea of combining the head of the Rhinoceros to the body of a pangolin and then attaching antlers from a deer. It flowed well and it was quite a simple merge of animal features.
Something to point out, the head of the Rhinoceros on a Pangolin in real size would obviously never work, so the idea is that the Pangolin’s body would be enlarged to be able to support the head of the Rhino. This also goes for the Deer antlers, realistically they would need to be enlarged to flow with size of the creature overall.

Pangolin Skeleton 
Rhinoceros Head 
Deer
The thumbnail sketches weren’t really coming together at first, the first few were not really flowing and I was having trouble trying to sketch each side of the creature which lead to more trouble creating a 3D sketch of my creature. Even know the thumbnail images aren’t perfect it gave me a clear image in my head of how I was going to design my creature.

After getting a feel for the creature and visually seeing the way it was coming together, I decided to name the creature Kygro. Then I had a brief overall description of my creature including its habitat, behaviours etc.

The next process involved blocking in my creature to Maya with primitive shapes, which was quite easy as detail and finer detail weren’t important yet in this stage. I was focusing on getting the creatures main body parts and joints blocked in. Here are some screen shots of the process.

Side View 
Front View 
Back View
Some extra information to include are images of the habitat and the skin/skin texture of this creature.

