Retopology In Maya DES303

Retopology is the process of changing the flow of polygons manually on a model so it is easy for texturing, rigging, animating and rendering phases. Once I was happy with the sculpting of my model, it was time to transfer it to Maya to retopologize.

Retopology of Kygro (Angle 1)

Finding some reference images for retopology was important, helping me be able to make my retopo flow better for my model. Here are some reference images I used and based my retopology on.

Lizard Retopology
Pangolin Retopology

Working with reference images made things much easier, as it I was able to get a better understanding of retopology with them. Some reference links to a couple of articles that helped me with the process:

I ran into problems with 3 sided polygons/Triangles, having them in the retopology would cause further problems down the track. It can be difficult to remove them, and I did not end up getting rid of them but it’s a lesson learned for when I was to come to do the retopology of my next model. Another issue that I had realised after I had done the retopo for my model was that the poly’s were quite small and this made the poly count quite dense, although this is managable.

Retopology of Kygro (Angle 2)
Retopology of Kygro (Angle 3)

My retopology process was an in experience and learning curve for next time.

Leave a comment

Design a site like this with WordPress.com
Get started