UV unwrap is crucial when the it is time for texturing and painting my model. UV unwrapping is taking a 3D mesh and then flattening it out, textures and colours can then be applied more evenly.
This can a be a difficult process, I found some of my model quite messy (Retopology). This is effected the way I had go about unwrapping my model. Below are some images of the UV editor in Maya where I have unfold parts of my model.

