The ‘Outer Space Bandit’ block-in was ready to be transferred into Mudbox for digital sculpting, this time I was hoping to get into sculpting tertiary shapes and adding much finer detail. I referenced a few human anatomy images and websites to help me shape my model as it is human like with human like features.

male anatomy view 
Using some sources I could start sculpting in my model. Unfortunately I encountered some problems, probably with my models mesh and I couldn’t actually use any Mudbox sculpting tools on some areas, which was absolutely frustrating as I tried many ways to fix the problem. Apart from that issue I think my sculpt was more in depth than my first creature design (Kygro).
I still think I have a long way to go with digital sculpting, it is quite tricky. I will achieving to get better and improve each time I sculpt.




