Textures, Colours & The Final Render With Arnold DES303

Texturing and colouring, one of my favourite steps of the creation of my character. I tried to go for a bluey colour for my character, this reference image was used as a starting point: I went much more blue than this with white highlights in some places on the body, the skin texture I wantedContinue reading “Textures, Colours & The Final Render With Arnold DES303”

Retopo & UV Unwrap DES303

This time around, I retopoed my character with less density, as last time I made the mistake of doing my retopoly to dense. As usual it takes time and I spent a good amount of time trying to get my retopoly right which lead to easier detail transfer in Mudbox and easier texturing/colouring/painting. Reference imagesContinue reading “Retopo & UV Unwrap DES303”

Digital Sculpting DES303

The ‘Outer Space Bandit’ block-in was ready to be transferred into Mudbox for digital sculpting, this time I was hoping to get into sculpting tertiary shapes and adding much finer detail. I referenced a few human anatomy images and websites to help me shape my model as it is human like with human like features.Continue reading “Digital Sculpting DES303”

Character Ideation Des303

After completing my first creature model (Kygro) I was into thinking about my character creation. Most importantly I needed to look over the mistakes I made the first time around, this would be key in the progress and flow of the next model which was going to be an outers pace character of some kind.Continue reading “Character Ideation Des303”

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