Textures, Colours & The Final Render With Arnold DES303

Texturing and colouring, one of my favourite steps of the creation of my character. I tried to go for a bluey colour for my character, this reference image was used as a starting point:

Alien Character

I went much more blue than this with white highlights in some places on the body, the skin texture I wanted a little bit scaley so I used a stamp in Mudbox. Some images below of my outcome:

ARNOLD RENDERER

I had a lot of complications trying to get my model transferred back into Maya properly. Importing the displacement maps and normal maps I did get to work in the end (but it took me about twenty tries!). Textures and colours were not working my favour, I tried everything but I could not get them into maya properly, this resulted in me using different colours in Maya for my final render with Arnold. Images below are my results:

Another complication I ran into was lighting, and that could of been the HDRI File I used, I tried my best in getting the best possibly lighting settings. Overall I am quite happy with my final render, there are many things to keep working on and keep practicing. Therefore I present my ‘Outer Space Bandit’ who crashed his ship on a farm out in the middle of no where!

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