Texturing and colouring, one of my favourite steps of the creation of my character. I tried to go for a bluey colour for my character, this reference image was used as a starting point: I went much more blue than this with white highlights in some places on the body, the skin texture I wantedContinue reading “Textures, Colours & The Final Render With Arnold DES303”
Category Archives: Uncategorized
Retopo & UV Unwrap DES303
This time around, I retopoed my character with less density, as last time I made the mistake of doing my retopoly to dense. As usual it takes time and I spent a good amount of time trying to get my retopoly right which lead to easier detail transfer in Mudbox and easier texturing/colouring/painting. Reference imagesContinue reading “Retopo & UV Unwrap DES303”
Digital Sculpting DES303
The ‘Outer Space Bandit’ block-in was ready to be transferred into Mudbox for digital sculpting, this time I was hoping to get into sculpting tertiary shapes and adding much finer detail. I referenced a few human anatomy images and websites to help me shape my model as it is human like with human like features.Continue reading “Digital Sculpting DES303”
Character Ideation Des303
After completing my first creature model (Kygro) I was into thinking about my character creation. Most importantly I needed to look over the mistakes I made the first time around, this would be key in the progress and flow of the next model which was going to be an outers pace character of some kind.Continue reading “Character Ideation Des303”
Texturing, Colouring and The Final Outcome Of Kygro
After texturing and colouring my model, it was time do a final render in Mudbox. This took a bit of messing around with settings and angles but I thought the final result came out pretty good. Not to bad for my first creature, there is definitely improvements to make for next time round.
UV Unwrap In Maya DES303
UV unwrap is crucial when the it is time for texturing and painting my model. UV unwrapping is taking a 3D mesh and then flattening it out, textures and colours can then be applied more evenly. This can a be a difficult process, I found some of my model quite messy (Retopology). This is effectedContinue reading “UV Unwrap In Maya DES303”
Retopology In Maya DES303
Retopology is the process of changing the flow of polygons manually on a model so it is easy for texturing, rigging, animating and rendering phases. Once I was happy with the sculpting of my model, it was time to transfer it to Maya to retopologize. Finding some reference images for retopology was important, helping meContinue reading “Retopology In Maya DES303”
DES303 Digital Sculpting Mudbox
After blocking in my creature using primitive shapes, it was time to get into Mudbox and to start slowly sculpting my creature. Digital sculpting is the equivalent to physically sculpting with clay, I would start to define my creatures shape (body, head, legs etc.) and eventually start start to define the finer details (wrinkles, eyelids,Continue reading “DES303 Digital Sculpting Mudbox”
DES303 Digital Sculpting Blocking In Process
After finalising my creature, within my character creature design worksheet I was able sketch in some thumbnail drawings of my creature. This was a process of figuring out how the creature was to work anatomically and visually, with each component that I had chosen from these three animals; A Rhinoceros, a Deer and a Pangolin.Continue reading “DES303 Digital Sculpting Blocking In Process”
Creature Design Ideation DES303
As I have been observing humans, animals, nature and the world around me to inspire creation of a new character/creature, I was inspired by three different animals. These animals I started researching and observing really came together and formed an image in my head of what design outcome I wanted for my creature. The firstContinue reading “Creature Design Ideation DES303”