Textures, Colours & The Final Render With Arnold DES303

Texturing and colouring, one of my favourite steps of the creation of my character. I tried to go for a bluey colour for my character, this reference image was used as a starting point: I went much more blue than this with white highlights in some places on the body, the skin texture I wantedContinue reading “Textures, Colours & The Final Render With Arnold DES303”

Retopo & UV Unwrap DES303

This time around, I retopoed my character with less density, as last time I made the mistake of doing my retopoly to dense. As usual it takes time and I spent a good amount of time trying to get my retopoly right which lead to easier detail transfer in Mudbox and easier texturing/colouring/painting. Reference imagesContinue reading “Retopo & UV Unwrap DES303”

Retopology In Maya DES303

Retopology is the process of changing the flow of polygons manually on a model so it is easy for texturing, rigging, animating and rendering phases. Once I was happy with the sculpting of my model, it was time to transfer it to Maya to retopologize. Finding some reference images for retopology was important, helping meContinue reading “Retopology In Maya DES303”

DES303 Digital Sculpting Mudbox

After blocking in my creature using primitive shapes, it was time to get into Mudbox and to start slowly sculpting my creature. Digital sculpting is the equivalent to physically sculpting with clay, I would start to define my creatures shape (body, head, legs etc.) and eventually start start to define the finer details (wrinkles, eyelids,Continue reading “DES303 Digital Sculpting Mudbox”

Creature Design Ideation DES303

As I have been observing humans, animals, nature and the world around me to inspire creation of a new character/creature, I was inspired by three different animals. These animals I started researching and observing really came together and formed an image in my head of what design outcome I wanted for my creature. The firstContinue reading “Creature Design Ideation DES303”

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