Texturing and colouring, one of my favourite steps of the creation of my character. I tried to go for a bluey colour for my character, this reference image was used as a starting point: I went much more blue than this with white highlights in some places on the body, the skin texture I wantedContinue reading “Textures, Colours & The Final Render With Arnold DES303”
Tag Archives: Modelling
Retopo & UV Unwrap DES303
This time around, I retopoed my character with less density, as last time I made the mistake of doing my retopoly to dense. As usual it takes time and I spent a good amount of time trying to get my retopoly right which lead to easier detail transfer in Mudbox and easier texturing/colouring/painting. Reference imagesContinue reading “Retopo & UV Unwrap DES303”
Texturing, Colouring and The Final Outcome Of Kygro
After texturing and colouring my model, it was time do a final render in Mudbox. This took a bit of messing around with settings and angles but I thought the final result came out pretty good. Not to bad for my first creature, there is definitely improvements to make for next time round.