This time around, I retopoed my character with less density, as last time I made the mistake of doing my retopoly to dense. As usual it takes time and I spent a good amount of time trying to get my retopoly right which lead to easier detail transfer in Mudbox and easier texturing/colouring/painting. Reference imagesContinue reading “Retopo & UV Unwrap DES303”
Tag Archives: UV
UV Unwrap In Maya DES303
UV unwrap is crucial when the it is time for texturing and painting my model. UV unwrapping is taking a 3D mesh and then flattening it out, textures and colours can then be applied more evenly. This can a be a difficult process, I found some of my model quite messy (Retopology). This is effectedContinue reading “UV Unwrap In Maya DES303”